CaveStash

Not gonna lie, this is easily one of the most frustrating maps of the game at this point for someone who doesn't know how to code (and didn't seem to notice if there was a tutorial for it in the game either), because this map contains algorithms much more complicated than in the earlier three trial cells. The map is pretty big too so there's a lot to cover.

Chests
No chests available (except for the great sense of victory over the codes!)

Puzzles...
Or the walkthrough for those who have no idea what to do and will otherwise spend a long, long time trying to figure things out like me :)

Don't read this if you want to figure it out yourself please.
 * With the BridgeFunction port on the right, we need to increase the amount of tiles to cross the gap. Enter the algorithm and change the green "4" into "8". This should be enough tiles to get you across, if not just increase the value.
 * With the PitFunction port, we need to change it so that it takes into account all numbers, not just even ones. Enter the algorithm and then enter the F0 algorithm and change the blue "2" into "1".
 * At HackPiller2, just decrease the onset so that the Long Bridge 2 lines up with the other long bridges (somewhere around -467 is fine).
 * At the BlockFunctions in the top left corner of the map, push the HackBlocks onto the pressure plates. Then enter the algorithm and change the dark blue "1" to "3" and the light blue "3" to "1". This switches the blocks around and when you leave the algorithm, the highlighted words on the wall say "hack the planet".
 * Enter through the gap in the wall above and update the Platform. Change the green number to something high (in the hundreds). This will allow you to move the third bridge to the right to connect with the right side pathway.
 * At CellDoor2 on the left near the entrance of the screen, enter "seek knowledge" into the password to open the gate.
 * At CellDoor1, erase the password on CellDoor2, hack into Celldoor1 and type in, "change the rules". This will allow you to change the position of the first Long Bridge.
 * Line up the second Long Bridge with the others to exit the map